Amy McNickle is a Creative Director, Composer, and Audio Designer working at the intersection of music and game development. She is the Curator for High Score, Australia’s premier game audio conference as part of Melbourne International Games Week, and has worked with APRA AMCOS and government bodies to strengthen connections between the music and games sectors. Formerly Chief of Staff and Audio Designer at Melbourne games studio Lumi Interactive, Amy brings hands-on experience across creative leadership, game production, and game music. She has spoken, moderated, and performed at leading events including SXSW Sydney, PAX, MIFF, and RISING.

Conference Speaker
Amy McNickle
VIC, Australia
High Score Game Audio Conference - Curator